Toy-tastic! Bringing toys to life with Maya’s keyframe animation

from Computer Arts

Inspired by the best of Japanese toy design, these characters are just waiting to entertain you. Bring them to life in suitable style with 3D World’s guide to the fundamentals of keyframe animation In this tutorial, we’ll be showing you how to bring to life two simple but effective characters inspired by […]

Stam on Maya’s nCloth

CGSociety Technology Focus by Paul Hellard

Jos Stam, Autodesk’s resident Principal Scientist, had three hours spare in a Paris airport after a plane home was delayed. With this time, he decided to nut out a problem that had been plaguing him for some time. He sat down with his laptop, a notepad and some brain […]

Meet The Robinsons: Keep Moving Forward at Disney

Bill Desowitz speaks with some of the creative forces behind Disney’s latest animated feature, Meet The Robinsons.

Meet The Robinsons: Keep Moving Forward at Disney

Autodesk Congratulates Academy Award Winners and Nominees

Numerous Films Created With Autodesk Solutions

SAN RAFAEL, Calif., Feb. 27 /PRNewswire-FirstCall/ — Autodesk, Inc. (NASDAQ: ADSK) congratulates Industrial Light & Magic (ILM) and Animal Logic for their Academy Award-winning work in Pirates of the Caribbean: Dead Man’s Chest and Happy Feet, respectively. Autodesk also congratulates ILM, LOLA VFX, Hydraulx, LaserPacific Media Corporation and Blue […]

So Long Uncanny Valley – Kotaku

So Long Uncanny Valley – Kotaku

Consider the Uncanny Valley crossed… at least on some level

That’s right, that picture up there is a computer-generated version of Korean actress Song Hye Kyo (shown below). It was created by Indonesian CG artist Max Edwin Wahyudi using a combination of digital sculpting, design application Pixelogic Zbrush […]

CG Restrospective 2006 from CG Society

Whoosh! 2006 was a year full of new releases, massive CG movie performances, product surprises, and the inevitable mergers and takeovers. With the active CGSociety community assisting, we have compiled a comprehensive list of events, films and product upgrades that were related to CG in 2006. The criteria for selection, is that the event had […]

Creating an animated book in Maya

3D World’s question of the month – “How can I create an animated book like the one in Shrek 2?”

Did you know that Shrek 2 took 10 million computer hours to generate its 92 minutes of CGI? Oh, you did. But did you know that a single frame of the city crowd scene took […]

3ds max 9 review from Digital Producer

3ds Max 9 is the first release since Autodesk acquired Alias and its flagship, Maya. I’ve been wondering how the two programs will start to meld into one.  I’ve already seen it in Maya — baby steps toward uniformity.Most of the time, I take a cursory glance at a new release and if something doesn’t […]

Autodesk 3D Software Drives Next-Generation Gaming Graphics

Autodesk’s 3D Software Drives Next-Generation Gaming Graphics

A number of this season’s most anticipated games have been created with Autodesk 3ds Max and Autodesk Maya 3D animation, modeling and rendering software products from Autodesk, Inc. Insomniac Games Resistance: Fall of Man and Monolith Productions F.E.A.R. were created with Autodesk software and are expected to become […]

Urban Environment with 3ds max

“Urban Environment” with 3ds max

Stefan Morrell shows us his making of for his 3dsmax scene ‘Urban Environment’.