Arthur and the Invisibles: Luc Besson’s Animated World

Alain Bielik peers into Luc Besson’s world of Arthur and the Invisibles to see how the live-action director handled the film’s animated fantasy world.

Arthur and the Invisibles: Luc Besson’s Animated World 

Bioarchitecture Offers a New Spin on Energy-Efficient Design

Bioarchitecture Offers a New Spin on Energy-Efficient Design

Dollens is applying botany and digital design to architecture. Software that can mimic biological processes on a computer screen dates back to the 1960s, when researchers created a program letting scientists mathematically see how an organism grows and conduct virtual experiments, such as the University of Calgary’s […]

Getting Animated Over Happy Feet

Bill Desowitz speaks with director George Miller, various supervisors and the co-founder of Animal Logic about the challenges of making Happy Feet.

Getting Animated Over Happy Feet

Autodesk 3D Software Drives Next-Generation Gaming Graphics

Autodesk’s 3D Software Drives Next-Generation Gaming Graphics

A number of this season’s most anticipated games have been created with Autodesk 3ds Max and Autodesk Maya 3D animation, modeling and rendering software products from Autodesk, Inc. Insomniac Games Resistance: Fall of Man and Monolith Productions F.E.A.R. were created with Autodesk software and are expected to become […]

CGTalk – Meet the Artist: Simon Otto – Flushed Away

CGTalk – Meet the Artist: Simon Otto – Flushed Away

Simon Otto began his animation career at the right place, studying the craft at the renowned Les Gobelins in Paris. He lives on the US West Coast and is a native of Switzerland.

Otto previously worked as a supervising animator on the title character […]

Aardman Adventures in CG with Peter Lord

Adrian Pennington chats with Peter Lord, Aardman co-founder and producer Flushed Away, on the company’s adventures in CG. Peter Lord’s Aardman Adventures in CG

Timeline of CGI in film and television

Timeline of CGI in film and television Pioneering uses of computer-generated imagery in film and television:

From Westworld:

to Elephant’s Dream:

ZBrush Artist – Ian Joyner

ZBrush Artist – Ian Joyner

Hey everyone so I haven’t posted in a while, but I just completed a Gnomon training DVD where I used Zbrush extensively on a character, and I thought i would share some of the stuff I have done(that I can show) that used Zbrush here at Blur.

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ZExtension Bundle for ZBrush 2

ZExtension Bundle for ZBrush 2

Now you can find all your tools in one convenient place. Download all ZExtensions at once! Individual installation is required.

These extensions have been created by Pixologic, and members of ZBushCentral online community that powerfully expand the core functionality of ZBrush 2. They are a must-have for serious ZBrush users. […]

CGSociety reviews Maya 8

CGSociety – Maya 8

The Maya animation community is doubtlessly breathing a collective sigh of relief that Maya 8 has shipped at all, considering that this is the first release of the venerable animation package since Alias was taken over by its then arch-rival, Autodesk, last year. That said, this is yet another in a […]