Autodesk Software Shapes Super Heroes, Open Worlds, Epic Battles and More in Top Holiday Games

Link via Autodesk

SAN RAFAEL, Calif., Dec. 16, 2008 — Autodesk, Inc. (NASDAQ: ADSK) has announced that most of the top games hitting the shelves this holiday season have been created with Autodesk products. Autodesk technology helps game developers execute their creative vision from start to finish. This season, it has been used by numerous developers to create games that offer believable characters, wondrous environments and enthralling game play, such as: Fallout 3, Far Cry 2, Gears of War 2, James Bond: Quantum of Solace and Mortal Kombat® vs. DC Universe.

Fallout 3

Bethesda Game Studios used Autodesk 3ds Max software to create the post nuclear role-playing game Fallout 3 for the Xbox 360 and PLAYSTATION 3 game consoles and PC.

Far Cry 2

3ds Max and Autodesk MotionBuilder software were used by artists at Ubisoft to create Far Cry 2 for the Xbox 360, PLAYSTATION 3 and PC.

Gears of War 2

3ds Max, Autodesk Maya and MotionBuilder software helped Epic Games raise the bar for Gears of War 2 on a very tight schedule.

James Bond: Quantum of Solace

Using Autodesk SOFTIMAGE|XSI and Autodesk SOFTIMAGE|Face Robot software, artists at Janimation created four in-game cinematics for James Bond: Quantum of Solace – available for the PC, Xbox 360, PLAYSTATION 3, PlayStation 2, Nintendo Wii and Nintendo DS game consoles.

Mortal Kombat® vs. DC Universe

The Midway team used 3ds Max and Maya to create art assets for the game, and MotionBuilder for character animation.


Autodesk software is available at an academic discount price from Creation Engine.

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