Machinarium deconstructed

Link via CGSociety

Interview with the creators of Machinarium describing how they used Photoshop and Flash to bring their hand drawn drawings to life:

Machinarium

We felt we needed something warm with visible human touch in it to create a contrast to that robotic world that the character goes into, so we came up with an idea of hand-drawn backgrounds which are scanned and finished in Photoshop. Also the animations are mostly hand-animated frame by frame, the sounds effects live recorded and the music full of live instruments.

Amanita Design only used Photoshop for backgrounds and characters and then Flash for animation and the game itself. “So first we would make the design sketches and initial concept art (all on paper), then the backgrounds and characters are drawn on paper. It only get scanned and finished in Photoshop (shades, colors, textures).

The final bitmaps are imported to Flash and all the animations are done and then it goes to the programer,” explains Jakub.

Photoshop CS4 Extended and Flash CS4 Professional are available at an educational discount price from Creation Engine.

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