“How do I create Ice Age-like hairy characters in XSI?”

From Computer Arts

Prepare for a bombshell. Most of the characters you’ll encounter on the TV or cinema screen are not refined, covered in fur and rendered by a single person during their coffee break (although while the final scene is rendering, you’ll probably have enough time for a good cup of java). Having given you that advice, please disregard it – because we’re going to try to do so anyway.

Since the design of cartoon animals is generally quite clean and unfussy, time spent on adding details such as wrinkles and creases can usually be kept to a minimum. However, as you chuck out these elements, you stand a risk of ending up with a rather uninteresting character: precisely the opposite of what we have planned.