MAXON Software Featured in Spider-Man 3 Effects Pipeline

BodyPaint 3D and CINEMA 4D exclusive 3D texturing and digital matte environment software used.

MAXON, June 11, 2007 – MAXON’s software played an important role in the making of Spider-Man 3 according to visual effects powerhouse Sony Pictures Imageworks, Inc. For this record-smashing blockbuster, Sony Pictures Imageworks utilized CINEMA 4D and BodyPaint 3D as part of their production pipeline to bring the third installment of the Spider-Man franchise to the big screen. MAXON’s BodyPaint 3D and CINEMA 4D were among the 3D texturing and digital matte environment software used by Imageworks on Spider-Man 3.

The talented texture artists at Sony Pictures Imageworks used MAXON’s products to create detailed textures on objects as minute as a grain of sand and as extensive as multifaceted cityscapes. Concurrently, the equally talented artists in the matte department were busy using CINEMA 4D to create realistic digital environments and repaint sky elements in numerous scenes as diverse as the storm in the bell-tower sequence to the richly colored sunrise sky featured at the culmination of the climactic battle sequence.

MAXON’s software is designed to integrate into any pipeline, and facilitate a flexible work environment that accommodates an artist’s workflow and creativity. So it easily plugged into the Sony Pictures Imageworks’ production pipeline alongside its proprietary tools and other graphics applications.

“BodyPaint 3D integrates extremely well. This gave us the complete toolset we needed for all our texture mapping needs on Spider-Man 3,” remarks Elbert Yen, Texture Paint Lead at Sony Pictures Imageworks. “I especially like BodyPaint 3D’s feature of keeping discrete layers for each texture map and allowing the texture artist to paint on and map individual layers separately. By keeping the texture maps in multi-layered Photoshop files, BodyPaint 3D is more flexible and robust than other 3D texturing programs I’ve tried.”

MAXON’s products also lived up to their reputation for being stable and robust.

“Many of our largest skyscraper models, as well as the subway cavern on Spider-Man 3, utilized multi-layered texture maps as large as 8K square (8192 x 8192 pixels), really pushing the software to its limits,”
added Yen, “but BodyPaint 3D performed like a champ and we were able to paint and publish all the maps without a hitch.” The world’s moviegoers were caught in the web of Columbia Pictures’ Spider-Man 3 at the global box office opening weekend as the film grossed $382 million worldwide, the highest opening ever in motion picture history.

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