Unreal Tournament 3 – Unreal Engine powered workflow

Unreal Tournament 3 – Unreal Engine powered workflow

The Krall featured in the original Unreal Tournament as a low-poly ‘wide-mouthed frog’ with a spear, supposedly a fierce warrior. “We felt that this character could totally be transformed into a really mean looking beast,” Jones says, “and with some additional concept work the character maintained the tribal feel but also incorporated more of the UT elements that we look for; large bulk, adornments, armor.”

The high-poly version went through a few further changes, going from more lizard-like to more beast-like with a more aggressive posture and facial features. Kevin Lanning worked his magic to take this model to the next level, using Mudbox and 3ds Max to create a seamless modular character.

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