Call of Duty 4: Developers’ Software

Call of Duty 4: Developers’ Software

Call of Duty 4

The majority of artists do their modeling in Maya. The UVs are laid out either in Maya or Unfold3D depending on which tool the artist feels is best. Texturing can be done in Photoshop, Deep Paint 3D, or ZBrush. In fact each individual artist decides what combination of programs he or she would like to use. Normal maps can also be created in multiple ways, using programs like ZBrush, Mudbox and Crazy Bump. Smaller details like buttons seem to work best with the NVIDIA plugin in Photoshop. Basically, we use whatever program that helps the artists get the results they want.

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