Free PaintStop plugin for ZBrush

Link via Pixologic

PaintStop is a powerful addition to ZBrush’s extensive plugin library which configures your user interface and settings to give you the true to life feel of using real world art tools. In addition to the many brushes, pencils, and paints that are available in PaintStop, you can choose from a variety […]

Luxology and Pixologic Collaborate on Innovative New Workflow for modo and ZBrush Users

Link via Luxology.com

3D artists everywhere are applauding the just-announced GoZ™ for modo feature from Pixologic, which improves the workflow between ZBrush, Pixologic’s premiere organic sculpting and texture tool, and modo, the 3D modeling, painting and rendering software from Luxology®. Luxology and Pixologic worked closely together to optimize the mesh geometry transfer between these two […]

Steamnocchio created with ZBrush and 3ds Max

Link via CGSociety

It was easier for me to bring an already posed mesh into ZBrush to tweak it. I made the goggles with box modeling and positioned it according to the first of Geppettos posed forms.

There was no special technique in making the goggles. I based it on some references taken from the […]

How artists used ZBrush in Coraline

Link via CGSociety

When the CG artists weren’t working on characters and faces, they were building props. The props luckily didn’t have to be a technically pretty computer model, the topology was not as relevant. Something like silverware or a door knob could be designed and printed in a matter of minutes, ready for […]

Resistance 2 artists use ZBrush and Maya

Link via CGSociety

“This was such a huge item,” explains Sharit. “What we basically started with was the rough models. We’d seen some black and white forms, some silhouettes of the creatures. These were really very rough models, set up on a very rough rig. This was passed onto animation to get an idea […]

ZBrush 3.12 for Mac Now Shipping!

ZBrush 3.12 for Mac is now available at an academic discount price of $390.

ZBrush 3.12 MAC OS X List of New Features:

-Posable Symmetry -TransPose with topology masking -HD Geometry -SubTools with Project All, GroupSplit and Extract -3D Layers -MatCap -Brush Palette with Many new brushes, Mesh Insert, Alpha Tiling and Wrap Mode, Gravity, […]

Pixologic Interviews: ILM Creature Modeler Frank Gravatt (Spiderwick Chronicles)

Link via ZBrushCentral

How did you use ZBrush on Spiderwick?

On Spiderwick, Mulgarath, designed by Carlos Huante, was as a combination of demonic nastiness, snake skin, monster skin, and forest trees. He’s quite the combination of creatures. Once the model by Gionvanni Nakpil was completed, the models divided into multiple partitions, head, arms, legs, […]

Beyond Maya – Horton Hears a Who

CGSociety – Horton Hears a Who

Hartline and his crew largely relied upon Maya, along with various plugs-ins to speed up workflow, as well as Linux boxes. An old tool called Follow Through was plied for tails, hair and anything that would flap in the wind. “Just by turning it on and tweaking the […]

Call of Duty 4: Developers’ Software

Call of Duty 4: Developers’ Software

The majority of artists do their modeling in Maya. The UVs are laid out either in Maya or Unfold3D depending on which tool the artist feels is best. Texturing can be done in Photoshop, Deep Paint 3D, or ZBrush. In fact each individual artist decides what combination of […]

CG Top 20 Retrospective 2007

CG Top 20 Retrospective 2007

ZBrush 3.1, Maya 2008, Creative Suite 3, and 3ds MAX 2008 profiled in the CG Top 20 Retrospective 2007.