The New ZClassroom

Pixologic is dedicated to helping you grow as an artist. In the ZClassroom you will find an ever growing library of tutorials designed to get you started with ZBrush. The ZClassrom is back! Bettern than ever with Free video training with new movies added weekly

Free Download – ZApplink for ZBrush 3.1

Free Download – ZApplink for ZBrush 3.1

ZAppLink 3 is a ZBrush plugin that allows you to seamlessly integrate your favorite image editing software into your ZBrush workflow. Call up your image editing package while in ZBrush, use it to modify the active ZBrush document or tool, and then go straight back into ZBrush.

[…]

Wacom Cintiq 21ux Review with ZBrush 2.0

Wacom Cintiq 21ux Review with ZBrush 2.0

While testing on the job several traditional sculptors gave the unit a shot. This was the real test; How would someone who does not work with a computer all day and has little to no Zbrush experience react to the tool? Many of them sat down and […]

ZBrush 3 Review: The Revolution Continues

Scott Spencer reveals how ZBrush 3 stands ready to further shake the paradigms of digital art and asset creation.

Upon the release of ZBrush 2 everything changed… In a short span of time, modeling started giving way to the idea of true digital sculpting, and the forums saw an influx of highly detailed creatures and […]

Pixologic releases the long awaited ZBrush 3.0 to a hungry community.

Pixologic releases the long awaited ZBrush 3.0 to a hungry community. CGSociety :: Software Release

ZBrush 3.0 has continued the development of artist-friendly digital art tools. Pixologic has boostedZBrush’s speed; added real-time shadows, real-timematerial-capture and render (MatCap).

ZBrush 3.0 also now allows full 3D sculpting and texturing with alphas and textures and has activated advanced […]

About the next step for ZBrush

About the next step for ZBrush

ZBrush 3 continues our development by first and foremost putting the artist in an immersive digital sculpting environment: we have boosted ZBrush’s speed, refined its functionality as well as expanded its capability by adding real-time shadows, real-time material capture and render (MatCap), full 3D sculpting and texturing with […]

So Long Uncanny Valley – Kotaku

So Long Uncanny Valley – Kotaku

Consider the Uncanny Valley crossed… at least on some level

That’s right, that picture up there is a computer-generated version of Korean actress Song Hye Kyo (shown below). It was created by Indonesian CG artist Max Edwin Wahyudi using a combination of digital sculpting, design application Pixelogic Zbrush […]

ZBrush 2 64-bit Windows Version Now Available

ZBrushCentral – ZBrush 2 64-bit Windows Version Now Available

Even though the release of the next ZBrush version is close (more information will be posted by Pixolator by the end of this month ) we wanted to make a version of ZBrush 2 available to 64-bit users. This version should run properly on most 64-bit […]

Pixologic Interviews Gentle Giant

Pixologic Interviews Gentle Giant

Talking to Modeling Supervisor Scott Spencer at Gentle Giant is a bit like getting a glimpse into a toy workshop that exists somewhere beyond the looking glass, and way down the rabbit hole. This is a toyshop designed for the geek, artist, visual effects afficionado, and toyfreak. All in one. […]

ZBrush Artist – Ian Joyner

ZBrush Artist – Ian Joyner

Hey everyone so I haven’t posted in a while, but I just completed a Gnomon training DVD where I used Zbrush extensively on a character, and I thought i would share some of the stuff I have done(that I can show) that used Zbrush here at Blur.

[…]