Autodesk – Ahead of the Curve

Autodesk – Ahead of the Curve

When it comes to imagination and innovation, are you ahead of the curve?We’re looking for young artists learning skills for film and video, game development, visualization, 3D illustration/graphic design and whose ideas blaze new trails. If you have what it takes to bring your ideas to life using Autodesk® […]

Make the Story Come Alive Tour

Make the Story Come Alive Tour

Autodesk 3ds Max 9 and Maya 8 Launch Tour. Don’t just tell your story, make it come alive. In a video game. In a film. Through an architectural visualization. Join us for the Autodesk 3ds Max 9 and Autodesk Maya 8 software launch tour and experience many exciting new […]

Maya 8 Review from VFXWorld

Maya 8 Review: How the Standard-Bearer Holds Up Maya 8 is the first release to come from the software’s new owner, Autodesk. The user community has been awash in rumors and hearsay for months now: only time will tell if this first release does anything to quiet those conversations. The main thrust of this upgrade […]

AREA is now live!

AREA is now live!

Autodesk is thrilled to announce the availability of a new community website focused on artists and developers using Autodesk® Maya®, Autodesk® 3ds Max®, Autodesk® Motion Builder™ or Autodesk® VIZ software products in games, film, post production or design visualization.

A one-stop-shop for Autodesk 3D, this site is made by you […]

MAXON IS IN THE HOUSE

MAXON IS IN THE “HOUSE”

Sony Pictures Imageworks’ texture lead Dennis Bredow commented on how essential BodyPaint 3D was in texturing all characters, costumes, environments and props for Monster House. BodyPaint 3D’s ability to work in concert with Adobe Photoshop, apply textures to models and project paint directly onto surfaces, as well as handle extremely […]

Pixologic :: ILM Interview

Pixologic :: ILM Interview

Pirates of the Caribbean, Dead Man’s Chest, is a treasure trove of tormenting and tormented sea creatures, elaborately designed and created by the artists at Industrial Light and Magic. Our ZBrush reporters recently talked with some of the artists at ILM to get the bigger picture of how ZBrush contributed to […]

Cars: Hitting the Mother Road – Part 2

In part two of AWN’s in-depth Cars coverage, Bill Desowitz discovers the roots of Route 66 in creating the highly detailed, luscious and complex world.

Cars: Hitting the Mother Road – Part 2

Visit the Studio that Created Cars

Visit the Studio that Created “Cars”

It doesn’t look like any other film studio — it looks like fun. The Disney Insider recently got a chance to see for ourselves, as we went behind the scenes at Pixar. We met John Lasseter, and animators Bobby Podesta and Scott Clark, and came back to share secrets […]

Cars: Hitting the Mother Road – Part 1

In part one of AWN’s in-depth Cars coverage, Bill Desowitz focuses on the character and lighting innovations at Pixar Animation Studios.

Cars: Hitting the Mother Road – Part 1

John Bruno tells how he coordinated the VFX on X-Men III: The Last Stand

John Bruno’s credit roll reads like an honor roll of amazing visual effects films. He received six visual effects Oscar nominations, for Ghost Busters, Poltergeist II: The Other Side, The Abyss, Batman Return, Cliffhanger, and True Lies. He won an Oscar for The Abyss. He was a visual effects consultant on Titanic, and he directedT2 […]