SolidWorks Student Design Contest

SolidWorks Student Design Contest

More than $150,000 in prizes!

The SolidWorks Design Contest provides SolidWorks® users a great opportunity to win valuable prizes and share examples of your product design work with the entire SolidWorks community!

Prizes will be awarded to one Grand Prize winner for Best Model and a first, second, and third place winner in each of the three categories:

* SolidWorks Models
* Photorealistic Images
* Animations

All entries will be judged based on aesthetic appeal, technical challenges, and the text provided describing the product design and your organization’s use of SolidWorks software.

You may submit an entry in all three categories: models, images, and animations.

Deadline: November 30, 2006

Click to enter the Design Contest

MAXON IS IN THE HOUSE

MAXON IS IN THE “HOUSE”

Sony Pictures Imageworks’ texture lead Dennis Bredow commented on how essential BodyPaint 3D was in texturing all characters, costumes, environments and props for Monster House. BodyPaint 3D’s ability to work in concert with Adobe Photoshop, apply textures to models and project paint directly onto surfaces, as well as handle extremely large files was invaluable in their pipeline.”BodyPaint 3D provided us an opportunity to work with complicated models and massive textures. It allowed us the ability to use layers in the 3D environment, which saved us countless hours of seam removal and made it possible for us to plan for revisions. The flexibility and efficiency of the package allowed us to spend our time where it counted – developing the unique texture stylization of Monster House”, stated Bredow.

Final Draft AV 2.5 review from MacAddict

When you write a script, the video descriptions appear in the left column, and the audio script is in the right column. Everything must line up scene by scene, cue by cue. Ignore this format, and Hollywood will ignore you. Not only does Final Draft AV handle script formatting automatically, but version 2.5 offers an improved interface and better stability.

Read the full review from MacAddict 

The Best of Both Worlds

The Best of Both Worlds

And it’s worth the effort. Boot Camp and Parallels have turned the Intel-based Macintosh into the only computer that can run nearly every popular software program, whether it was written for Windows or the Mac. On the same computer you can edit photos in Apple’s iPhoto program and check your email in Microsoft’s Outlook — simultaneously, if you choose Parallels. Now, that’s progress.

Pixologic :: ILM Interview

Pixologic :: ILM Interview

Pirates of the Caribbean, Dead Man’s Chest, is a treasure trove of tormenting and tormented sea creatures, elaborately designed and created by the artists at Industrial Light and Magic. Our ZBrush reporters recently talked with some of the artists at ILM to get the bigger picture of how ZBrush contributed to this computer generated feast. Huge thanks and congratulations go to these artists, their crews, and the studio. Geoff Campbell, model supervisor at ILM, Sunny Li-Hsien Wei, artist, Jung-Seung Hong, artist and their crew were faced with a huge challenge: using geometry to create the massive quantities of sea life, sea-based costumes, tentacles, barnacles and other surface details would strike fear in even the most intrepid of visual effects artists. Knowing that they couldn’t resolve their challenge with 2D texture painting artist Sunny Wei turned to ZBrush to see if it could solve some – if not all – of these challenges.

modo Wins Apple Design Award at WWDC 2006

Luxology’s Renowned 3D Modeling, Painting and Rendering Software Voted Best OS X Graphics Application

San Mateo, Calif. – Aug. 9, 2006 – Luxology LLC, an independent technology company developing next-generation 3D content creation software, announced today its flagship product modo earned “Best OS X Graphics” accolades at the 11th Annual Apple Design Awards at Apple’s Worldwide Developer Conference (WWDC) held this week in San Francisco.

Read the full press release from Luxology

SHOOTOUT: Mac Pro versus Quad G5

Mac Pro 2.66GHz versus Quad-Core G5/2.5GHz

ANALYSIS
We figure with clock speeds closely matching, it’s a fair fight, right? Well, as you can see, the Quad-Core G5/2.5GHz beats the “Quad-Core” Mac Pro Xeon/2.66GHz when running Photoshop CS2 and After Effects 7 (both non-UB apps). The Mac Pro 3GHz might catch up in the After Effects test but we predict the Quad-Core G5 will still be 20% faster running our Photoshop CS2 MP Actions test.There’s no doubt that the Mac Pro is faster running Universal Binary apps like iMovie, Final Cut Pro, etc. As you can see from the four tests we ran in this session, the Mac Pro 2.66GHz was from 15% to 47% faster than the Quad-Core G5/2.5GHz. And we’re sure that those gaps will grow even bigger (30% to 70%) when we test the Mac Pro 3GHz.

We are impressed with the Mac Pro’s performance. We’ll be even more impressed when Adobe’s UB apps appear in “second quarter of 2007.”

How the web is changing Hollywood

Los Angeles and Hollywood are synonymous worldwide with entertainment, so it’s no great surprise that many of the world’s top After Effects magicians call LA home. For Flash, on the other hand, Los Angeles has largely been seen as inconsequential compared with other North American cities such as San Francisco, Toronto, Seattle, and New York. But as Flash 8 continues its meteoric rise, the scene in LA has rapidly changed, creating what is likely the most vibrant and dynamic playground for Flash and rich media development in North America.

Read the complete article

ZBrush At Siggraph

Taken from the ZBrushCentral Forums

Alright. So the fun begins! I’m in Boston. The booth is up. It’s a cool booth. Some great images from ILM and Electronic Arts. Also, Damian Canderle, Sebastien Legrain and Jeff McAtter’s images are up on the top banner and they are huge! Thank you so much for the images guys!

Today, we are going over the presentation and I think you will be very happy with the new features that have been added to the new ZBrush which is a free upgrade for ZBrush 2 users.

ZBrush strives to be more than a leader in digital sculpting, it strives to bring the future of digital art to today’s artists. We, as artists and developers, do not stop at creating tools for today’s artists. We create tools for tomorrow’s artists as well. The future of digital art is getting better and better and Siggraph is the time for all of us to celebrate how much computer art has advanced.

In this post and following posts I will highlight some of my favorite features of the next ZBrush. Here is a first look.

As Flash turns 10, Adobe looks ahead

As Flash turns 10, Adobe looks ahead | CNET News.com

Still a popular way to add interactivity to Web sites, Flash has outlasted a number of competing plug-ins that emerged in the early days of the Web.

Now, according to company executives, Adobe is trying to make Flash more of a general-purpose application development platform, one that focuses on video delivery, applications for mobile devices, and Web applications that run outside the browser.